Custom Saver

Announcements, support questions, and discussion for Save System for Opsive Character Controllers.
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vectorfrog
Posts: 86
Joined: Mon May 02, 2022 12:16 am

Custom Saver

Post by vectorfrog »

Hello,

I have a mini map in my project that I have icons on. The icons are stored in a List. I'd like to be able to Save this list and restore it on a Save/Load operation. I think I need a custom saver as the Game Object Saver isn't meant for this. Does this sound like I'm on the right track? I am currently going through the documentation for both Opsive and the SS, and I'm not finding some info.

Is there a custom saver already available for this type of thing so I don't have to rework something?

Is it SaverBase that I need to inherit from?

As always, I really appreciate the help.

Thank you!
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Tony Li
Posts: 22195
Joined: Thu Jul 18, 2013 1:27 pm

Re: Custom Saver

Post by Tony Li »

Hi,

SaverBase refers to UIS's save system.

Instead, please see How To: Write Custom Savers.

Note: If you're using an integration, such as Quest Machine's integration with HUD Navigation System, the integration probably already includes a saver script.
vectorfrog
Posts: 86
Joined: Mon May 02, 2022 12:16 am

Re: Custom Saver

Post by vectorfrog »

Thank you for this, I am now using HNS.
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Tony Li
Posts: 22195
Joined: Thu Jul 18, 2013 1:27 pm

Re: Custom Saver

Post by Tony Li »

Glad to help!
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