Timeline doesn't play from sequencer
Posted: Wed May 04, 2022 9:31 am
Hey there,
In the last conversation node of a conversation I'm activating a specific timeline using this command:
Unfortunately, this doesn't really activate the timeline, instead all I'm seeing is a quick flicker, and it's as if nothing happens.
When I set the DialogueManager debug level to info, I do see this log showing up:
The timeline does involve moving a character, and transforming a camera (it's all 2d if that matters).
What's interesting, is that if I use the "On Execute" scene event for that specific node, and with it I activate the PlayableDirector's Play function, the timeline is working correctly. The problem with that, is that the timeline then plays before the conversation actually ends, unlike what's supposed to happen with the sequence command.
Any help will be greatly appreciated.
Thanks.
In the last conversation node of a conversation I'm activating a specific timeline using this command:
Code: Select all
required Timeline(play,WandaLabIntro)@Message(WaitForever)
When I set the DialogueManager debug level to info, I do see this log showing up:
Code: Select all
Dialogue System: Sequencer: Timeline(play,WandaLabIntro)
What's interesting, is that if I use the "On Execute" scene event for that specific node, and with it I activate the PlayableDirector's Play function, the timeline is working correctly. The problem with that, is that the timeline then plays before the conversation actually ends, unlike what's supposed to happen with the sequence command.
Any help will be greatly appreciated.
Thanks.