Dynamic Actor and NPC's?
Posted: Tue May 03, 2022 5:57 pm
Hi Tony,
I just purchased the Dialog System and getting started with it. I'm following the guide and ran into a problem. In my project I have a character that is instantiated in the previous scene, not the game scene. How can I assign the Conversation Actor in the Start Conversation Action on the Dialog System Trigger component dynamically? I won't know which character the player has chosen until after the scene loads, is there a way to assign this on an event or some other way besides in the inspector?
edit: if I had read the tool tip, I'd have my answer. Thanks!
I just purchased the Dialog System and getting started with it. I'm following the guide and ran into a problem. In my project I have a character that is instantiated in the previous scene, not the game scene. How can I assign the Conversation Actor in the Start Conversation Action on the Dialog System Trigger component dynamically? I won't know which character the player has chosen until after the scene loads, is there a way to assign this on an event or some other way besides in the inspector?
edit: if I had read the tool tip, I'd have my answer. Thanks!