Dialogue style questions
Posted: Tue May 03, 2022 2:31 pm
First of all, thanks for a great tool. It's very flexible and well thought of.
1. I can't seem to find how I can show dialogue options that have 'false' as their conditions? I'd like to see them greyed out and I thought I saw something pointing to it but I can't for the life of me find or google the answer.
2. I'd really like if the system supported numbered dialogue choices. And then you could hit the keys to choose.
3. I use a lot of descriptive / narrative text. I am now disabling name and icon and using [em#] to wrap all my descriptions. I wonder if you have a better way for it, or would consider something that made this easier. Could also consider Color -field for 'Actors' so you could assign it there for the name.
4. It would be awesome to get a tooltip -option. It might be a bit tricky to add, but Pathfinder/WOTR has a great system where you can wrap a word so it has a color, and while the user is mousing over it, out pops a tooltip window where more info can be given. [Reference]
5. Is there a way to disable the typewriter animation for PC selected dialogues? The player has already read it and to animate it seems redundant.
Sorry for overloading, it's only because I care
1. I can't seem to find how I can show dialogue options that have 'false' as their conditions? I'd like to see them greyed out and I thought I saw something pointing to it but I can't for the life of me find or google the answer.
2. I'd really like if the system supported numbered dialogue choices. And then you could hit the keys to choose.
3. I use a lot of descriptive / narrative text. I am now disabling name and icon and using [em#] to wrap all my descriptions. I wonder if you have a better way for it, or would consider something that made this easier. Could also consider Color -field for 'Actors' so you could assign it there for the name.
4. It would be awesome to get a tooltip -option. It might be a bit tricky to add, but Pathfinder/WOTR has a great system where you can wrap a word so it has a color, and while the user is mousing over it, out pops a tooltip window where more info can be given. [Reference]
5. Is there a way to disable the typewriter animation for PC selected dialogues? The player has already read it and to animate it seems redundant.
Sorry for overloading, it's only because I care