No RPG kit store
Posted: Thu Apr 07, 2016 10:34 pm
The converser's store button doesn't work, rpg kit 3.13 unity 5.3.2, dialog system 1.5.9. Completely baffled by the import options for 1.6, what do I need to import?
everything is grayed out
NullReferenceException: Object reference not set to an instance of an object
Unitycoding.ItemSystem.BaseItemTrigger+<DelayExecution>c__Iterator15.MoveNext () (at Assets/Unitycoding/Item System/Scripts/Runtime/Triggers/BaseItemTrigger.cs:125)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Unitycoding.ItemSystem.BaseItemTrigger:Execute() (at Assets/Unitycoding/Item System/Scripts/Runtime/Triggers/BaseItemTrigger.cs:118)
System.Reflection.MethodBase:Invoke(Object, Object[])
PixelCrushers.DialogueSystem.RPGKit.RPGKitBridge:OpenShop(String) (at Assets/Dialogue System/Third Party Support/RPG Kit/Scripts/RPGKitBridge.cs:440)
System.Reflection.MethodBase:Invoke(Object, Object[])
Language.Lua.LuaMethodFunction:InvokeMethod(LuaValue[])
Language.Lua.FunctionCall:Evaluate(LuaValue, LuaTable)
Language.Lua.PrimaryExpr:Evaluate(LuaTable)
Language.Lua.ExprStmt:Execute(LuaTable, Boolean&)
Language.Lua.Chunk:Execute(Boolean&)
Language.Lua.Chunk:Execute()
Language.Lua.LuaInterpreter:Interpreter(String, LuaTable)
PixelCrushers.DialogueSystem.Lua:RunRaw(String, Boolean, Boolean)
PixelCrushers.DialogueSystem.Lua:Run(String, Boolean, Boolean)
PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry, Boolean, Boolean)
PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry)
PixelCrushers.DialogueSystem.ConversationController:OnSelectedResponse(Object, SelectedResponseEventArgs)
PixelCrushers.DialogueSystem.ConversationView:SelectResponse(SelectedResponseEventArgs)
PixelCrushers.DialogueSystem.ConversationView:OnSelectedResponse(Object, SelectedResponseEventArgs)
PixelCrushers.DialogueSystem.AbstractDialogueUI:OnClick(Object)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
PixelCrushers.DialogueSystem.UnityUIResponseButton:OnClick() (at Assets/Dialogue System/Scripts/Supplemental/UI/Dialogue UI/UnityUIResponseButton.cs:151)
UnityEngine.EventSystems.EventSystem:Update()
everything is grayed out
NullReferenceException: Object reference not set to an instance of an object
Unitycoding.ItemSystem.BaseItemTrigger+<DelayExecution>c__Iterator15.MoveNext () (at Assets/Unitycoding/Item System/Scripts/Runtime/Triggers/BaseItemTrigger.cs:125)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Unitycoding.ItemSystem.BaseItemTrigger:Execute() (at Assets/Unitycoding/Item System/Scripts/Runtime/Triggers/BaseItemTrigger.cs:118)
System.Reflection.MethodBase:Invoke(Object, Object[])
PixelCrushers.DialogueSystem.RPGKit.RPGKitBridge:OpenShop(String) (at Assets/Dialogue System/Third Party Support/RPG Kit/Scripts/RPGKitBridge.cs:440)
System.Reflection.MethodBase:Invoke(Object, Object[])
Language.Lua.LuaMethodFunction:InvokeMethod(LuaValue[])
Language.Lua.FunctionCall:Evaluate(LuaValue, LuaTable)
Language.Lua.PrimaryExpr:Evaluate(LuaTable)
Language.Lua.ExprStmt:Execute(LuaTable, Boolean&)
Language.Lua.Chunk:Execute(Boolean&)
Language.Lua.Chunk:Execute()
Language.Lua.LuaInterpreter:Interpreter(String, LuaTable)
PixelCrushers.DialogueSystem.Lua:RunRaw(String, Boolean, Boolean)
PixelCrushers.DialogueSystem.Lua:Run(String, Boolean, Boolean)
PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry, Boolean, Boolean)
PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry)
PixelCrushers.DialogueSystem.ConversationController:OnSelectedResponse(Object, SelectedResponseEventArgs)
PixelCrushers.DialogueSystem.ConversationView:SelectResponse(SelectedResponseEventArgs)
PixelCrushers.DialogueSystem.ConversationView:OnSelectedResponse(Object, SelectedResponseEventArgs)
PixelCrushers.DialogueSystem.AbstractDialogueUI:OnClick(Object)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
PixelCrushers.DialogueSystem.UnityUIResponseButton:OnClick() (at Assets/Dialogue System/Scripts/Supplemental/UI/Dialogue UI/UnityUIResponseButton.cs:151)
UnityEngine.EventSystems.EventSystem:Update()