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Problem Integrating Dialogue System with Text Animator

Posted: Wed Apr 27, 2022 11:07 pm
by AvalonGames
Hey,

I just got both assets during the spring sale but I'm having issues integrating the text animator with the dialogue system.

I've followed the steps, but the only thing I'm unsure about is how to disable the type writer effect so that it can use
the text animator's instead. I've browsed through the prefab and subtitle UI so I'm not sure where I could be missing it.

As a result, this is what my dialogue looks like, and I'll include my inspector.
screen.png
screen.png (417.58 KiB) Viewed 438 times
the dialogue system runs fine by itself, so i'm assuming it's related to not properly disabling the type writer.

Thank you

Re: Problem Integrating Dialogue System with Text Animator

Posted: Thu Apr 28, 2022 12:02 am
by Tony Li
As far as I can tell from the screenshot, your setup looks fine. It looks like you removed the TextMeshProTypewriterEffect, which is good since you'll be using TextAnimator and TextAnimatorPlayer instead.

If you're pausing the game during conversations, change the TextAnimator component's Time Scale dropdown to Unscaled.

If that doesn't help, please feel free to send a reproduction project to tony (at) pixelcrushers.com.

Re: Problem Integrating Dialogue System with Text Animator

Posted: Thu Apr 28, 2022 12:59 am
by AvalonGames
I was indeed pausing my game during conversation. Thank you so much :)

Your ability to help everyone is always appreciated

Re: Problem Integrating Dialogue System with Text Animator

Posted: Thu Apr 28, 2022 8:29 am
by Tony Li
Always happy to help! :-)