Hey,
I just got both assets during the spring sale but I'm having issues integrating the text animator with the dialogue system.
I've followed the steps, but the only thing I'm unsure about is how to disable the type writer effect so that it can use
the text animator's instead. I've browsed through the prefab and subtitle UI so I'm not sure where I could be missing it.
As a result, this is what my dialogue looks like, and I'll include my inspector.
the dialogue system runs fine by itself, so i'm assuming it's related to not properly disabling the type writer.
Thank you
Problem Integrating Dialogue System with Text Animator
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- Posts: 10
- Joined: Wed Apr 27, 2022 11:01 pm
Re: Problem Integrating Dialogue System with Text Animator
As far as I can tell from the screenshot, your setup looks fine. It looks like you removed the TextMeshProTypewriterEffect, which is good since you'll be using TextAnimator and TextAnimatorPlayer instead.
If you're pausing the game during conversations, change the TextAnimator component's Time Scale dropdown to Unscaled.
If that doesn't help, please feel free to send a reproduction project to tony (at) pixelcrushers.com.
If you're pausing the game during conversations, change the TextAnimator component's Time Scale dropdown to Unscaled.
If that doesn't help, please feel free to send a reproduction project to tony (at) pixelcrushers.com.
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- Posts: 10
- Joined: Wed Apr 27, 2022 11:01 pm
Re: Problem Integrating Dialogue System with Text Animator
I was indeed pausing my game during conversation. Thank you so much
Your ability to help everyone is always appreciated
Your ability to help everyone is always appreciated
Re: Problem Integrating Dialogue System with Text Animator
Always happy to help!