Problem Integrating Dialogue System with Text Animator

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AvalonGames
Posts: 10
Joined: Wed Apr 27, 2022 11:01 pm

Problem Integrating Dialogue System with Text Animator

Post by AvalonGames »

Hey,

I just got both assets during the spring sale but I'm having issues integrating the text animator with the dialogue system.

I've followed the steps, but the only thing I'm unsure about is how to disable the type writer effect so that it can use
the text animator's instead. I've browsed through the prefab and subtitle UI so I'm not sure where I could be missing it.

As a result, this is what my dialogue looks like, and I'll include my inspector.
screen.png
screen.png (417.58 KiB) Viewed 435 times
the dialogue system runs fine by itself, so i'm assuming it's related to not properly disabling the type writer.

Thank you
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Tony Li
Posts: 21679
Joined: Thu Jul 18, 2013 1:27 pm

Re: Problem Integrating Dialogue System with Text Animator

Post by Tony Li »

As far as I can tell from the screenshot, your setup looks fine. It looks like you removed the TextMeshProTypewriterEffect, which is good since you'll be using TextAnimator and TextAnimatorPlayer instead.

If you're pausing the game during conversations, change the TextAnimator component's Time Scale dropdown to Unscaled.

If that doesn't help, please feel free to send a reproduction project to tony (at) pixelcrushers.com.
AvalonGames
Posts: 10
Joined: Wed Apr 27, 2022 11:01 pm

Re: Problem Integrating Dialogue System with Text Animator

Post by AvalonGames »

I was indeed pausing my game during conversation. Thank you so much :)

Your ability to help everyone is always appreciated
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Tony Li
Posts: 21679
Joined: Thu Jul 18, 2013 1:27 pm

Re: Problem Integrating Dialogue System with Text Animator

Post by Tony Li »

Always happy to help! :-)
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