Unique conversations and loopable final conversation
Posted: Wed Apr 27, 2022 8:21 pm
Hi Tony.
Usually in games, for example Elden Ring or Dark Souls, an NPC has many conversations.
When you finish a conversation with an NPC and talk to him again, a different conversation starts and this can be repeated until the last conversation. The last conversation is the one that loops.
Basically, now I just have that "last" conversation loopable. How can I make previous conversations no longer accessible once they have been played and only the last conversation is loopable?
Usually in games, for example Elden Ring or Dark Souls, an NPC has many conversations.
When you finish a conversation with an NPC and talk to him again, a different conversation starts and this can be repeated until the last conversation. The last conversation is the one that loops.
Basically, now I just have that "last" conversation loopable. How can I make previous conversations no longer accessible once they have been played and only the last conversation is loopable?