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Unity Quest HUD Update
Posted: Mon Apr 25, 2022 1:13 pm
by GreenConure
Hello!
I'm having some difficulty with the quest HUD text using [var=text].
I call UpdateTracker() after the variable number is updated and the Watch tab shows the correct value, but in the Quest Description entry, it stays as the starting number. [var=text] tag works just fine in the subtitle text, it's just the quest HUD that runs into this. Can I ask for some direction on what might be causing this?
Thank you!
Re: Unity Quest HUD Update
Posted: Mon Apr 25, 2022 1:40 pm
by Tony Li
Which field is it? The quest's "Description" field? An "Entry #" field?
Is there maybe a typo in the [var=variable] tag?
Re: Unity Quest HUD Update
Posted: Mon Apr 25, 2022 9:42 pm
by GreenConure
Hi! I tried both the description field and the entry # field. Checked as well and there doesn't seem to be any typo. The variable I'm using is a number by the way. It's currently staying with the number 0 and doesn't increase whenever I add on to it.
Re: Unity Quest HUD Update
Posted: Mon Apr 25, 2022 10:06 pm
by Tony Li
If you play DemoScene
2 and pick up the Enemy Attack quest, does the tracker correctly show the kill count?
In your own database, is it possible that there are two quests with the same name?
Can you send a
reproduction project to tony (at) pixelcrushers.com?
Re: Unity Quest HUD Update
Posted: Tue Apr 26, 2022 2:46 am
by GreenConure
Hello!
Tried Demo Scene 2, and the Quest log window works just fine, the quest HUD doesn't show on start though. The vertical layout + Quest Track Template is disabled on start. Sure, I'll share a repo with you in a bit. Really appreciate it, thank you!
Re: Unity Quest HUD Update
Posted: Tue Apr 26, 2022 9:36 am
by Tony Li
Hi,
Thanks for the sending the repro project. I replied to your email.