Force conversation "pause state"?
Posted: Sat Apr 23, 2022 11:54 am
Hello again!
I'm having a bit of trouble with an asset, "Pro Radar Builder", that I use for a minimap in my game. I'm also using Invector Shooter Controller, which I think also adds complexity into the mix.
For some reason, with this Radar Builder Pro asset enabled, the player "pause state" doesn't work when entering into a Dialogue. That is, the cursor does not appear, and the mouse continues to control the camera rather than allowing the player to interact with the dialogue.
Everything works perfectly if the Radar asset's main script is disabled, but I cannot for the life of me figure out what it's doing to interrupt the Dialogue System's pause state. I've tried disabling the radar "On Conversation Start" but it appears that this is "too late" to stop it from causing problems.
Is there something in Dialogue System that would allow me to forcibly enter the UI "pause state", freeing the cursor once I've dealt with the troublesome script?
Apologies - I know that you cannot possibly support the use of every asset out there on the asset store. I'm hoping there's a way to work around this, while I look for a better minimap solution.
Thanks again, Tony!
I'm having a bit of trouble with an asset, "Pro Radar Builder", that I use for a minimap in my game. I'm also using Invector Shooter Controller, which I think also adds complexity into the mix.
For some reason, with this Radar Builder Pro asset enabled, the player "pause state" doesn't work when entering into a Dialogue. That is, the cursor does not appear, and the mouse continues to control the camera rather than allowing the player to interact with the dialogue.
Everything works perfectly if the Radar asset's main script is disabled, but I cannot for the life of me figure out what it's doing to interrupt the Dialogue System's pause state. I've tried disabling the radar "On Conversation Start" but it appears that this is "too late" to stop it from causing problems.
Is there something in Dialogue System that would allow me to forcibly enter the UI "pause state", freeing the cursor once I've dealt with the troublesome script?
Apologies - I know that you cannot possibly support the use of every asset out there on the asset store. I'm hoping there's a way to work around this, while I look for a better minimap solution.
Thanks again, Tony!