Dynamic "Player" actor name
Posted: Fri Apr 22, 2022 7:15 am
Hi again!
In my game, the player is able to select from male and female characters. The player controller is spawned when the scene loads, from one of two prefabs that I have configured with Dialog and Quest Machine components.
Is there a way to configure the "Player" actor name within each of my player prefabs, so that an appropriate name is used within dialogues, depending on which player controller prefab instance is spawned? I thought perhaps the Dialog Actor component would give me this, and while I can configure a unique portrait image for each character, I cannot configure a unique name.
Your thoughts as ever are greatly appreciated. Thank you!
In my game, the player is able to select from male and female characters. The player controller is spawned when the scene loads, from one of two prefabs that I have configured with Dialog and Quest Machine components.
Is there a way to configure the "Player" actor name within each of my player prefabs, so that an appropriate name is used within dialogues, depending on which player controller prefab instance is spawned? I thought perhaps the Dialog Actor component would give me this, and while I can configure a unique portrait image for each character, I cannot configure a unique name.
Your thoughts as ever are greatly appreciated. Thank you!