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Conversation with button trigger and long dialogs?

Posted: Tue Apr 05, 2016 12:21 am
by KYOKUGEN
Good night! I recently bought Dialogue System for Unity this week and I am implementing it into my game.
However I have 2 questions.
1) How do i make the conversation stay on the screen until player presses button to progress
2) how do i make one character, either PC OR NPC have a long dialogue without it going back to other person in converstation, such as when a powerful boss just goes on a paragraph rant!

Re: Conversation with button trigger and long dialogs?

Posted: Tue Apr 05, 2016 8:59 am
by Tony Li
Hi,

Thanks for buying the Dialogue System!
KYOKUGEN wrote:1) How do i make the conversation stay on the screen until player presses button to progress
On the Dialogue Manager, change Display Settings > Subtitle Settings > Continue Button to Always. You can read more about the different continue button modes here.
KYOKUGEN wrote:2) how do i make one character, either PC OR NPC have a long dialogue without it going back to other person in conversation, such as when a powerful boss just goes on a paragraph rant!
If you want to have one character deliver several lines in a row, without going back to the other person, just string together several dialogue entry nodes with that character assigned as the nodes' Actor. In other words, to make the NPC deliver 5 lines of dialogue, make sure there is a chain of five gray nodes before linking to a blue node. An easy way to swap a node's Actor is to click the button to the right of the actor dropdowns in the inspector.

You could also just type a whole lot of text into a single dialogue entry node's Dialogue Text. In this case, make sure you've sized the dialogue UI text element large enough to fit all of the text.