NPC Dialog Continue Issues
Posted: Wed Apr 13, 2022 9:41 am
Hello
I am trying to get my NPCs to do a simple continue dialog but I am running into some issues.
1) conversation not continuing
-Walk up to NPC and interact with them, and first initial dialog happens - works correctly
-press interact button again, and nothing happens on screen. Check the Dialog window and conversation has progressed forward but is not updated in the Game view
2) Entire NPCObj disappears at end of Conversation
-Once I get the conversation over, by pressing interact button a few times, my NPCObj is rendered inactive.
-I can reactive manually, and start the convo again.
3) How to get a trigger once conversation is complete?
-I currently set my playerObj in a nothing state while in conversation
-What is the best route for telling my playerObj that the conversation is done?
-I am assuming it would be something on Conversation Close, but I can't find a function like that when I looked
Screen Grabs:
I am trying to get my NPCs to do a simple continue dialog but I am running into some issues.
1) conversation not continuing
-Walk up to NPC and interact with them, and first initial dialog happens - works correctly
-press interact button again, and nothing happens on screen. Check the Dialog window and conversation has progressed forward but is not updated in the Game view
2) Entire NPCObj disappears at end of Conversation
-Once I get the conversation over, by pressing interact button a few times, my NPCObj is rendered inactive.
-I can reactive manually, and start the convo again.
3) How to get a trigger once conversation is complete?
-I currently set my playerObj in a nothing state while in conversation
-What is the best route for telling my playerObj that the conversation is done?
-I am assuming it would be something on Conversation Close, but I can't find a function like that when I looked
Screen Grabs: