Best Way to Handle Story Progression
Posted: Mon Apr 11, 2022 11:39 am
I'm trying to figure out the best way to handle story progression. For right now, I have a collider on the main NPC. When triggered it goes to the Start Conversation I call "Vanora1". Once that conversation is over, though I want to have it switch to one called "Vanora2", that way I don't have the first one being too large. At the end of Vanora1, it increases a progress variable to 3 (I have a couple of dialogue "checkpoints along the way). I have a node in Vanora1 coming off the Start, that only fires if the progress variable is 3. I link that Node to Vanora2.
Is there a way though, to change the Dialogue Trigger to a different conversation depending on variables? So, instead of having to go to the first conversation, check variables, then go on to a new conversation, it would just go straight to the new conversation once triggered.
The other option I'm thinking of, is just creating a conversation called Vanora0, which is just a hub that checks variables, and sends you to the appropriate conversation depending on story progress.
Is there a way though, to change the Dialogue Trigger to a different conversation depending on variables? So, instead of having to go to the first conversation, check variables, then go on to a new conversation, it would just go straight to the new conversation once triggered.
The other option I'm thinking of, is just creating a conversation called Vanora0, which is just a hub that checks variables, and sends you to the appropriate conversation depending on story progress.