Game Saver Component Not Saving Dialog Database?
Posted: Sat Apr 09, 2022 11:50 am
I have a very simple save game button set up calling a basic SaveToSlot
Everything related to the destructible and position savers works great on reload, but it doesn't seem to be saving the state of the Dialog Database itself? Quest States and Variables don't seem to be saved/restored properly using this method. Am I missing a critical step, or is there a more specific method that should be used to make sure to include that data?
Thanks!
Code: Select all
public void SaveToSlot() {
PixelCrushers.SaveSystem.SaveToSlot(0);
PauseMenu.instance.ToggleMenu();
}
Thanks!