Quest Journal UI Customization
Posted: Mon Apr 04, 2022 6:49 pm
Hi Tony,
I've mostly completed revamping the Quest Journal for my game, but I have a few outstanding items I'm hoping you might be able to offer some insight on.
https://ibb.co/bR7sgWR
#1 - I haven't touched UnityUIQuestJournalUI up to this point, because I wanted to ask you about a best approach first. Instead, I have a separate class I'm using to handle input, UI display, etc. I'm currently just reordering the UI elements once they are instantiated, but this leads to a very small "blip" in graphics as items are moved around since I have to wait for a frame for everything to be drawn initially. Any suggestions on how to avoid that?
#2 - I'd like to list all completed quests (with a divider) below the active ones. Should I use a group for this, or is there any easier way to put completed ones at the bottom?
Let me know if I need to clarify anything, and thanks!
I've mostly completed revamping the Quest Journal for my game, but I have a few outstanding items I'm hoping you might be able to offer some insight on.
https://ibb.co/bR7sgWR
#1 - I haven't touched UnityUIQuestJournalUI up to this point, because I wanted to ask you about a best approach first. Instead, I have a separate class I'm using to handle input, UI display, etc. I'm currently just reordering the UI elements once they are instantiated, but this leads to a very small "blip" in graphics as items are moved around since I have to wait for a frame for everything to be drawn initially. Any suggestions on how to avoid that?
#2 - I'd like to list all completed quests (with a divider) below the active ones. Should I use a group for this, or is there any easier way to put completed ones at the bottom?
Let me know if I need to clarify anything, and thanks!