Modifying fading in and fading out of Generic Unity Dialogue UI on strat and end of a conversation
Posted: Mon Apr 04, 2016 5:09 pm
Hi there,
Maybe this is a simple question or I'm missing a setting somewhere. I already searched the forums and checked the manual and came here to ask you this question finally.
My UI fades in and out at the start phases and end phases of a conversation. I want to be able to keep the UI at all times visible since I use a permanent log in my example. (I borrowed the UI from your example scene where you had a permanent log.) How do I do this? Can you turn toggle the fading? Could you also change how long and how fast this animation happens?
Thanks!
Maybe this is a simple question or I'm missing a setting somewhere. I already searched the forums and checked the manual and came here to ask you this question finally.
My UI fades in and out at the start phases and end phases of a conversation. I want to be able to keep the UI at all times visible since I use a permanent log in my example. (I borrowed the UI from your example scene where you had a permanent log.) How do I do this? Can you turn toggle the fading? Could you also change how long and how fast this animation happens?
Thanks!