Dialogue sounds
Posted: Thu Mar 24, 2022 5:29 pm
I am looking for a way to add dialogue sounds to my game that are played every time a line of dialogue is played. My question is very similar to this one: https://www.pixelcrushers.com/phpbb/vie ... ed11473e78 but differs in that I do not have audio files for every line of dialogue in my game.
For more context: in a previous implementation, I did this by recording short voice clips, each containing a letter of the English alphabet. When text scrolled on the screen, I would play the corresponding clip for each letter as it appeared. This is based on how "animalese" chatter is implemented in Animal Crossing. I was very happy with the results and would like to do something similar with the PixelCrushers dialogue system.
Is there a setting I can use on the dialogue manager so that some code gets called whenever dialogue is scrolling? The audio intentionally sounds like gibberish, so it doesn't have to be synced with the text as long as it starts when the text starts scrolling and ends when it finishes.
For more context: in a previous implementation, I did this by recording short voice clips, each containing a letter of the English alphabet. When text scrolled on the screen, I would play the corresponding clip for each letter as it appeared. This is based on how "animalese" chatter is implemented in Animal Crossing. I was very happy with the results and would like to do something similar with the PixelCrushers dialogue system.
Is there a setting I can use on the dialogue manager so that some code gets called whenever dialogue is scrolling? The audio intentionally sounds like gibberish, so it doesn't have to be synced with the text as long as it starts when the text starts scrolling and ends when it finishes.