Dialogue System 2.2.26 Released
Posted: Thu Mar 24, 2022 8:48 am
Version 2.2.26 is now live on the Asset Store.
Highlights:
Core:
Highlights:
- Arcweave import capability. (Also improvments to articy:draft and Celtx import)
- Visual Scripting package integration
- Dialogue Editor improvements: "Add New Field To Entry" convenience button; option to show titles instead of dialogue text in "Links To:" dropdowns
- Update integrations for ORK 3 and Makinom 2
Core:
- Added: Visual Scripting package support.
- Added: SequencerMessage() sequencer command.
- Improved: WaitForMessage() sequencer command can now wait for multiple messages.
- Improved: Added Block Input Duration option to Standard UI Subtitle Panel to prevent spamming continue button.
- Improved: Added "Add New Field To Entry" button to quest entry area in Dialogue Editor for quick adding of custom entry fields.
- Improved: Localization Export/Import can now export user-defined dialogue entry fields and quest fields.
- Improved: Add regex searching to the Dialogue Editor's Database > Global Search/Replace.
- Improved: If no database is selected, Dialogue Editor shows bullseye selector for easier database selection.
- Improved: Add Dialogue Editor menu option Show > Prefer Titles In 'Links To' list.
- Fixed: Zoom2D() now accepts speaker as default subject if none is specified.
- Fixed: TextMeshProTypewriterEffect with accumulate text didn't handle uppercase rich text tags.
- Fixed: Dialogue UI Wait For Main Panel To Open checkbox coordination issue with subtitle panel continue button.
- Fixed: Emphasis tag underline setting now supported for TMPro and STM
- Fixed: If UIPanel.monitorSelection is false, selectPreviousOnDisable is not observed.
- Fixed: On all dialogue UI prefabs, untick Select Previous On Disable on Dialogue Panels.
- Fixed: DemoMenu sets timeScale to 1 if exiting application while open.
- Fixed: Custom quest entry fields can now be drawn using custom field types.
- Arcweave: Added import support.
- articy:draft: Dropdowns can now be imported as technical names, display names, or index values.
- Celtx: Added more error handling information for duplicate or missing Celtx content.
- Makinom: Updated for Makinom 2.x.
- Opsive Character Controllers: Can now use {0} in ability message text to show target's actor name.
- ORK Framework: Updated for ORK 3.x.
- Now We're Talking: Added NWTActor component for babble speak; NWT() sequencer command can now load audio dynamically (e.g., entrytags).