Send a Sequencer Message only after all Commands have run
Posted: Tue Mar 22, 2022 7:36 am
[Unity 2019.4.36f1 - DS 2.2.25.1]
Hi Tony,
I know that by default, Commands in Sequences are not sequential, but I was wondering if there was a way to send a message that waited for *all* the commands in the Sequence to have run before getting broadcasted.
Because of course doing something like this:
only sends a message when the second Command has run, regardless of when it has happened.
As always, thanks in advance!
Chris
Hi Tony,
I know that by default, Commands in Sequences are not sequential, but I was wondering if there was a way to send a message that waited for *all* the commands in the Sequence to have run before getting broadcasted.
Because of course doing something like this:
Code: Select all
SetActive(GameObjectA, true); SetActive(GameObjectB, true)->Message(next);
As always, thanks in advance!
Chris