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Keeping quests when switching scenes

Posted: Wed Mar 30, 2016 10:52 pm
by supadupa64
How can I setup everything so when I switch scenes things carry over (saving, quest, inventory etc.)? Right now I have a trigger set up where I switch scenes but nothing transfers...

Re: Keeping quests when switching scenes

Posted: Wed Mar 30, 2016 11:20 pm
by Tony Li
Hi,

Switch scenes using the LoadLevel() sequencer command or the LevelManager.LoadLevel(). These tell the Save System to save data before switching levels and then to re-apply the saved data in the new level.

Make sure your Dialogue Manager is using the default values (i.e., ticked) for the "Don't Destroy On Load" and "Allow Only One Instance" checkboxes.

Can you remind me what inventory and character control system you're using?

Re: Keeping quests when switching scenes

Posted: Wed Mar 30, 2016 11:44 pm
by supadupa64
AWESOME THANK YOU! I didn't have the box checked "Don't Destroy on Load." Quests now carry over, that was awesome.

I'm using 3rd person controller by Opsive.

Thank you for your help!

Re: Keeping quests when switching scenes

Posted: Thu Mar 31, 2016 8:23 am
by Tony Li
Happy to help!