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Dialogue System + Corgi Engine + Text Mesh Pro

Posted: Fri Mar 11, 2022 9:48 pm
by Vaulcul
I've got the dialogue system working w/ Corgi Engine now... I'd really like the ability to use TMP w/ it as well.

Is there a way to get TMP to work w/ the Conversation Zone that you provide? I prefer the clarity and flexibility of TMP over the base text.

I've got the "TMP_Present" setting checked.

Thanks again in advance.

Re: Dialogue System + Corgi Engine + Text Mesh Pro

Posted: Fri Mar 11, 2022 10:38 pm
by Tony Li
Hi,

Yes, you can do that. There isn't anything special to do with the Corgi integration when it comes to TextMesh Pro (TMP). Just set up your dialogue UI(s) to use TMP. If you're using the Corgi integration's ConversationZone, it has a dialogue UI subtitle panel. If you expand its hierarchy, it has a Subtitle Line GameObject. Delete this, add a TextMeshProUGUI in its place, and assign it to the Standard UI Subtitle Panel component's Subtitle Text field.

Re: Dialogue System + Corgi Engine + Text Mesh Pro

Posted: Sat Mar 12, 2022 9:12 pm
by Vaulcul
I was a little confused at first... But, I figured out with your explanation.

TMP is working well now.

Thank you for making that relatively easy.

Re: Dialogue System + Corgi Engine + Text Mesh Pro

Posted: Sat Mar 12, 2022 10:01 pm
by Tony Li
Happy to help!