Activate a dialogue trigger when all other triggers have been used?
Posted: Wed Mar 09, 2022 5:12 pm
I'm working on a murder mystery game and I'd like to have it so, after clicking and examing all of the pieces of evidence in the scene (these pieces of evidence are dialogue system triggers) a new line of dialogue plays that moves the player to the next scene.
Is there a way to have it so a dialogue system trigger activates when a number of other triggers have finished activating? Perhaps setting objectChecked variables on each of the objects in the scene, then having this next one activate when all the variables are true?
Is there a way to have it so a dialogue system trigger activates when a number of other triggers have finished activating? Perhaps setting objectChecked variables on each of the objects in the scene, then having this next one activate when all the variables are true?