Select Answer based on object interacted with
Posted: Wed Mar 09, 2022 6:25 am
Hi Tony,
I'm working on a System in which the dialogue itself is a game. So a conversation is triggered, NPC speaks a line then the player get's into a minigame where the enemies are the possible answers to the npcs dialogue.
So I disabled the Dialogue Managers response menue because I won't use it. The enemies get an index assigned which is the same as their Dialogue Entry ID. What would be the best way to have the killed enemy send their index to the dialogue manager and make the conversation select the answer with that ID, or have the conversation continue from that answers branch?
I hope it's understandable what I'm trying to do. Btw I'm working with Bolt, so if possible pls don't go too deep into scripting language
Thx for your help and thx for the great asset!
I'm working on a System in which the dialogue itself is a game. So a conversation is triggered, NPC speaks a line then the player get's into a minigame where the enemies are the possible answers to the npcs dialogue.
So I disabled the Dialogue Managers response menue because I won't use it. The enemies get an index assigned which is the same as their Dialogue Entry ID. What would be the best way to have the killed enemy send their index to the dialogue manager and make the conversation select the answer with that ID, or have the conversation continue from that answers branch?
I hope it's understandable what I'm trying to do. Btw I'm working with Bolt, so if possible pls don't go too deep into scripting language
Thx for your help and thx for the great asset!