Cinemachine Target Groups
Posted: Mon Mar 07, 2022 11:39 am
Hi!
Context: Im making a 3rd person rpg. You can talk to several characters in town. Right now i have a camera thats under player hierarchy that focuses on the non player during conversation.
This is not very good because sometimes the position of the camera depending on the players orientation is not very appealing. Also id like to focus the player too. Something like an in between target.
Is there a good way to ensure camera focuses on actors in an good looking-organic way?
I thought on using Cinemachine target groups components to have better control of this.
I wonder if there is any previous insight on using the Dialogue System with Cinemachine target groups before making my own scripts.
Any other suggestions to achieve good results? (focusing on player and the other actor)
Context: Im making a 3rd person rpg. You can talk to several characters in town. Right now i have a camera thats under player hierarchy that focuses on the non player during conversation.
This is not very good because sometimes the position of the camera depending on the players orientation is not very appealing. Also id like to focus the player too. Something like an in between target.
Is there a good way to ensure camera focuses on actors in an good looking-organic way?
I thought on using Cinemachine target groups components to have better control of this.
I wonder if there is any previous insight on using the Dialogue System with Cinemachine target groups before making my own scripts.
Any other suggestions to achieve good results? (focusing on player and the other actor)