How to condition barks based on player proximity
Posted: Fri Mar 04, 2022 6:44 pm
Hi there! I followed the video tutorial on how to use barks
My NPCs barks are running correctly but it's kinda weird that they start playing automatically regardless of what the player currently doing in the scene. I'm building a scene where your playable character can overhear NPC conversations (barks), but only when he's at a minimum distance.
Is it possible to condition the barks so that they only start playing when the player is in close proximity of the NPC? If so, how do you set this up?
My NPCs barks are running correctly but it's kinda weird that they start playing automatically regardless of what the player currently doing in the scene. I'm building a scene where your playable character can overhear NPC conversations (barks), but only when he's at a minimum distance.
Is it possible to condition the barks so that they only start playing when the player is in close proximity of the NPC? If so, how do you set this up?