Spawner and Procedural Generation
Posted: Wed Mar 02, 2022 9:02 pm
I'm having 2 issues with the spawner script:
1)I'm trying to setup a bunch of quest givers with the same quest to be placed randomly on a procedurally created terrain. For example, go to X object and come back. X object should spawn only for the guest giver I trigger. The good news is the object does spawn. However, I'm noticing that if I go to 1 of the guest givers the spawn item is duplicated for all quest givers in the world. Is it possible to have multiple quest givers have the same quest assigned to them and understand that when they are triggered to spawn something it would be unique to them?
2)The spawner script doesn't spawn the enemies or objects to adjust to a 3D terrain that has height. It seems to set and place whatever is spawned at the height the spawner object is set at.
Thanks!
1)I'm trying to setup a bunch of quest givers with the same quest to be placed randomly on a procedurally created terrain. For example, go to X object and come back. X object should spawn only for the guest giver I trigger. The good news is the object does spawn. However, I'm noticing that if I go to 1 of the guest givers the spawn item is duplicated for all quest givers in the world. Is it possible to have multiple quest givers have the same quest assigned to them and understand that when they are triggered to spawn something it would be unique to them?
2)The spawner script doesn't spawn the enemies or objects to adjust to a 3D terrain that has height. It seems to set and place whatever is spawned at the height the spawner object is set at.
Thanks!