conversation depended of other
Posted: Wed Mar 02, 2022 3:50 pm
Hi Tony
What is the easy way to setup one conversation node is depended by another?
So in one conversation player gets told go see this other NPC.
When player engages the conversation with the other NPC, the NPC will ask if player has talked with the other NPC(first NPC), here I need some kind of condition tree so player can only answer yes if he indeed has talked to the other NPC-
I really hope you understand what I mean.
Thanks
What is the easy way to setup one conversation node is depended by another?
So in one conversation player gets told go see this other NPC.
When player engages the conversation with the other NPC, the NPC will ask if player has talked with the other NPC(first NPC), here I need some kind of condition tree so player can only answer yes if he indeed has talked to the other NPC-
I really hope you understand what I mean.
Thanks