Dialogue On Use skipping nodes
Posted: Mon Feb 28, 2022 10:30 am
Hello!
Thank you again for your help last time. I'm currently running into another issue where a dialogue system trigger set to On Use is skipping dialogue nodes in a conversation. I'm using this with Corgi Engine's Conversation Zone. What's currently happening is that the character can interact with the Conversation Zone, it brings up the Dialogue UI correctly, however it skips the first 2-3 dialogue nodes and after finishing the conversation, the Dialogue UI closes by itself without waiting for the User to press the continue button.
For clarification, not all conversations have this issue, a lot work quite well, so it's a been a bit difficult to see what is causing the issue as they all have the same configuration. (2D Box Collider, DS Trigger, Conversation Zone). When I put the DS trigger to on Trigger Enter, the conversations work fine, it's only on Use that this issue happens as well.
I'm not specifying the Starting Entry and there are no lua/quest conditions required for these dialogue nodes as well. I'd love to know what you might think could be causing this problem whenever you can.
If there's any other information you need from me, let me know.
Really appreciate it!
Thank you again for your help last time. I'm currently running into another issue where a dialogue system trigger set to On Use is skipping dialogue nodes in a conversation. I'm using this with Corgi Engine's Conversation Zone. What's currently happening is that the character can interact with the Conversation Zone, it brings up the Dialogue UI correctly, however it skips the first 2-3 dialogue nodes and after finishing the conversation, the Dialogue UI closes by itself without waiting for the User to press the continue button.
For clarification, not all conversations have this issue, a lot work quite well, so it's a been a bit difficult to see what is causing the issue as they all have the same configuration. (2D Box Collider, DS Trigger, Conversation Zone). When I put the DS trigger to on Trigger Enter, the conversations work fine, it's only on Use that this issue happens as well.
I'm not specifying the Starting Entry and there are no lua/quest conditions required for these dialogue nodes as well. I'd love to know what you might think could be causing this problem whenever you can.
If there's any other information you need from me, let me know.
Really appreciate it!