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One database to many NPCs?

Posted: Mon Feb 28, 2022 10:24 am
by hrohibil
Hi Toni

Can I do with one database for the entire game?
I mean what if I have many different NPCs. Do I just name them differently like NPC1,NPC2 etc..

I will be having a lot of NPC talk to other NPC.
Is that possible to have NPC talking to each other ?
I am thinking about the blue and grey nodes in the conversation can it only contain grey nodes?

Re: One database to many NPCs?

Posted: Mon Feb 28, 2022 1:10 pm
by Tony Li
> Can I do with one database for the entire game?
> I mean what if I have many different NPCs. Do I just name them differently like NPC1,NPC2 etc..

Yes and yes. Or name them Ann, Bob, Carl, etc.

> Is that possible to have NPC talking to each other ?

Yes.

> I am thinking about the blue and grey nodes in the conversation can it only contain grey nodes?

Yes. You can also change the colors of nodes for different actors (NPCs) on the Actors tab.

Tip: To create a child node using the same speaker as the previous node, hold down Shift while right-clicking on the previous node. Then select Create Child Node.

Re: One database to many NPCs?

Posted: Mon Feb 28, 2022 1:13 pm
by hrohibil
Great.

Thank you Toni..
And great tip….

Just for curiosity, will you make more UI templates for the conversations?

Re: One database to many NPCs?

Posted: Mon Feb 28, 2022 1:36 pm
by Tony Li
There are a few other dialogue UI templates on the Extras page. But I don't plan to make more unless there are a large number of requests for one. You game designers are probably more creative with your own UI designs anway.

Re: One database to many NPCs?

Posted: Mon Feb 28, 2022 1:57 pm
by hrohibil
You got a fair point..

Thanks