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Spawn an NPC during conversation

Posted: Sun Feb 27, 2022 7:17 pm
by hrohibil
Toni how can I link own scripts to specific actions ?

Let’s say I want to spawn an NPC, but only when player has started a conversation.

Meaning player is asking an NPC where to find a specific NPC

Re: Spawn an NPC during conversation

Posted: Sun Feb 27, 2022 7:45 pm
by Tony Li
You can use custom sequencer commands (see the Cutscene Sequence Tutorials), or register your C# methods with Lua and use them in Script fields, or use scene events.