Toni how can I link own scripts to specific actions ?
Let’s say I want to spawn an NPC, but only when player has started a conversation.
Meaning player is asking an NPC where to find a specific NPC
Spawn an NPC during conversation
Re: Spawn an NPC during conversation
You can use custom sequencer commands (see the Cutscene Sequence Tutorials), or register your C# methods with Lua and use them in Script fields, or use scene events.