2 questions about using the Menu System
Posted: Sat Feb 26, 2022 12:16 am
Hi! I'm currently testing out the Menu System framework and incorporating it into my project. I ran into two questions - one is a weird bug I can't figure out.
1. When using a button to open or close the Menu (eg. Esc), a sort of "popping" animation plays. Is there a way to disable this, or to change it to a fade in/out animation for example?
2. I am also using Cinemachine, and starting a new scene from the Main Menu appears to teleport the player some distance horizontally on the x-axis. I tried this without the Main Menu framework (using a basic system of my own instead) and this did not occur. I did however notice that Cinemachine would be set to "None" for ~1 second before turning to the live cam, but still, the slight teleportation only happened using the framework. Do you have any inklings why this might be? This might be a fault of my own, but I'm not sure.
Edit for #2: I've found this only occurs when loading a previously saved scene. This is a gif of it happening for context
1. When using a button to open or close the Menu (eg. Esc), a sort of "popping" animation plays. Is there a way to disable this, or to change it to a fade in/out animation for example?
2. I am also using Cinemachine, and starting a new scene from the Main Menu appears to teleport the player some distance horizontally on the x-axis. I tried this without the Main Menu framework (using a basic system of my own instead) and this did not occur. I did however notice that Cinemachine would be set to "None" for ~1 second before turning to the live cam, but still, the slight teleportation only happened using the framework. Do you have any inklings why this might be? This might be a fault of my own, but I'm not sure.
Edit for #2: I've found this only occurs when loading a previously saved scene. This is a gif of it happening for context