Dialogue Database integrity
Posted: Wed Mar 23, 2016 7:50 am
The writers sometimes mess up. Wrong syntax or dialogues in which the responses contain an NPC which takes priority or some other small issues. A lot of stuff that I could check before testing the dialogues through.
Is there a possibility of registering some "convention check" function which runs on both editor conversion and runtime conversions? I almost remember that something like this was in the documentation but my Googling fails me. Runtime conversion check is easy and I intend to use it, but converting from editor is a different matter.
Since it's a purely convenience thing there's no need to go programming; I just need to know if I missed anything.
Is there a possibility of registering some "convention check" function which runs on both editor conversion and runtime conversions? I almost remember that something like this was in the documentation but my Googling fails me. Runtime conversion check is easy and I intend to use it, but converting from editor is a different matter.
Since it's a purely convenience thing there's no need to go programming; I just need to know if I missed anything.