Conversations skipping player subtitles after scene change
Posted: Mon Feb 21, 2022 7:57 am
Hello,
i need some guidance to solve this problem i'm having
i suppose it's related to how the player actor is assigned, but i can't figure out what am i doing wrong
this is what happens:
edit: typos
i need some guidance to solve this problem i'm having
i suppose it's related to how the player actor is assigned, but i can't figure out what am i doing wrong
this is what happens:
- i start the game from main menu scene.
- in gameplay scene , start a conversation.
- Expected behaviour: the dialogue plays normally, showing all subtitles.
- Actual behavior: player subtitles are not shown, showing only conversant nodes.
- i am using opsive ucc
- the main menu scene has a dialogue manager with save system, while the player prefab is only in the gameplay scene
- this happens only if i start the game from another scene, if i start directly from gameplay scene everything is fine.
- if i change the player nodes actor to <none> the subtitles are shown.
- In the debug log, the dialogue manager says that is playing the nodes (Dialogue System:Player says [..].), but they are not shown. Maybe they are skipped automatically for some reason? Continue button mode is set to always.
edit: typos