How do I make a GameObject trigger a dialogue node if it is active?
Posted: Sat Feb 19, 2022 12:50 pm
Hi there!
I bought this Dialogue System the other day and I'm excited to see it properly implemented in my game. It seems like it could make things so much easier in the long run as my game is very dialogue driven with a lot of branching paths.
I've been watching the tutorials and starting to get my head around the basics, There's only thing I'm not sure how to do and I was hoping you'd be able to help!
I watched the tutorial on Scene Events with the rabbit and thanks to that I know now how to make a dialogue node trigger/set a GameObject to active, but what I can't work out is how to do it the other way around... How to make a GameObject trigger a dialogue node IF that GameObject is already currently active in the scene.
For a bit of further information on what I'm doing: I have a Character Creation system with Navigation Buttons & Panels (all GameObjects) separate from the Dialogue System. This Character Creation system is fully working and what I need to do now is to add dialogue popups using this Dialogue System as the player selects different panels. Each panel has a different line of dialogue so basically I want different dialogue lines to pop up/trigger as each of these panels activate. Hopefully that makes sense!
I bought this Dialogue System the other day and I'm excited to see it properly implemented in my game. It seems like it could make things so much easier in the long run as my game is very dialogue driven with a lot of branching paths.
I've been watching the tutorials and starting to get my head around the basics, There's only thing I'm not sure how to do and I was hoping you'd be able to help!
I watched the tutorial on Scene Events with the rabbit and thanks to that I know now how to make a dialogue node trigger/set a GameObject to active, but what I can't work out is how to do it the other way around... How to make a GameObject trigger a dialogue node IF that GameObject is already currently active in the scene.
For a bit of further information on what I'm doing: I have a Character Creation system with Navigation Buttons & Panels (all GameObjects) separate from the Dialogue System. This Character Creation system is fully working and what I need to do now is to add dialogue popups using this Dialogue System as the player selects different panels. Each panel has a different line of dialogue so basically I want different dialogue lines to pop up/trigger as each of these panels activate. Hopefully that makes sense!