Load additive scene with spawning
Posted: Fri Feb 18, 2022 2:05 pm
Hello,
First, I love the asset. Whenever there is a feature I am looking for, this thing has it. I love it!
Is there a reason LoadAdditiveScene doesn't support player spawnpoint?
My "Start" scene contains just Main Menu and the basic Load game functionalities.
My main scene, "Persistent", contains the Player model, camera, global lightning, game managers, the usual. This scene is always there and everything is loaded additively.
Scenario #1: I have "Persistent" scene loaded and 1 additive scene, "City", loaded. I walk to a door which is a trigger for scene change to "House". I guess normally I could call "LoadScene("House", "SpawnInsideHouse"), but cannot because It would unload my other scenes. I call "LoadAdditiveScene("House").
I guess I have to relocate my player with my own script, which is no big deal, but made me wonder if I am missing something here?
Thanks in advance!
First, I love the asset. Whenever there is a feature I am looking for, this thing has it. I love it!
Is there a reason LoadAdditiveScene doesn't support player spawnpoint?
My "Start" scene contains just Main Menu and the basic Load game functionalities.
My main scene, "Persistent", contains the Player model, camera, global lightning, game managers, the usual. This scene is always there and everything is loaded additively.
Scenario #1: I have "Persistent" scene loaded and 1 additive scene, "City", loaded. I walk to a door which is a trigger for scene change to "House". I guess normally I could call "LoadScene("House", "SpawnInsideHouse"), but cannot because It would unload my other scenes. I call "LoadAdditiveScene("House").
I guess I have to relocate my player with my own script, which is no big deal, but made me wonder if I am missing something here?
Thanks in advance!