Faction Member qualities
Posted: Tue Mar 22, 2016 3:25 pm
Hi Tony,
just started playing with Love/Hate, and so far it's all Love One question though...
I get that Traits are what the faction member values in others, and Emotions are governed by the PAD scores. I'm trying to come up with a way for an NPC to behave according to another character's personality. Say NPC X values Discretion. NPC Y has performed indiscrete deeds, but overall X likes Y. She just wouldn't tell him anything confidential. I was thinking one way would be a custom EvaluateRumor function that updates a "Trusts" relationship value. Am I on the right track?
thanks,
pj
just started playing with Love/Hate, and so far it's all Love One question though...
I get that Traits are what the faction member values in others, and Emotions are governed by the PAD scores. I'm trying to come up with a way for an NPC to behave according to another character's personality. Say NPC X values Discretion. NPC Y has performed indiscrete deeds, but overall X likes Y. She just wouldn't tell him anything confidential. I was thinking one way would be a custom EvaluateRumor function that updates a "Trusts" relationship value. Am I on the right track?
thanks,
pj