Skip PC subtitle After Response BUT read/write text
Posted: Wed Feb 16, 2022 5:35 am
Hi Tony,
I have one more question, this time a more general one:
I have the PC making choices via Response Panels. I checked "Skip PC Subtitles After Responses" because it feels awkward (doubled) when I first click the response sentence and then see the same text again written/spoken out loud in a speechbubble.
Now this comes with a disadvantage: with NPCs, the speechbubble text is typewriter-animated and spoken out (the whole app is made for kids who might yet not be able to read). But the PC lines aren't written/spoken if I choose the way described above, so the user might never know what he or she actually "said" (selected).
Can you think of a way that for example when I click/tap my choice in the response panel, this text IN the response panel is typewriter-written and spoken (voiceover), like imagine 3 choices, I click/tap one, the 2 other choices disappear and the one I selected stays, is written again (line is cleared and immediately re-written) and voiceover is spoken. After that is complete, the whole Response Panel disappears and the dialogue continues. Basically integrating the speechbubble into the Response Panel. Maybe if too tricky just play the voiceover without re-writing text. What do you think, too complicate to achieve?
Another approach I can think of would be this: I see the 3 choices in the Response Panel. Each choice button has another button on top, like a mouth icon, that basically plays the voiceover file for this line without selecting the answer as choice -> basically I can preview what the choice is even if I cannot read the choices' text (kids!). That might even be a better way than the first approach and easier to implement?
Thanks, Michael
I have one more question, this time a more general one:
I have the PC making choices via Response Panels. I checked "Skip PC Subtitles After Responses" because it feels awkward (doubled) when I first click the response sentence and then see the same text again written/spoken out loud in a speechbubble.
Now this comes with a disadvantage: with NPCs, the speechbubble text is typewriter-animated and spoken out (the whole app is made for kids who might yet not be able to read). But the PC lines aren't written/spoken if I choose the way described above, so the user might never know what he or she actually "said" (selected).
Can you think of a way that for example when I click/tap my choice in the response panel, this text IN the response panel is typewriter-written and spoken (voiceover), like imagine 3 choices, I click/tap one, the 2 other choices disappear and the one I selected stays, is written again (line is cleared and immediately re-written) and voiceover is spoken. After that is complete, the whole Response Panel disappears and the dialogue continues. Basically integrating the speechbubble into the Response Panel. Maybe if too tricky just play the voiceover without re-writing text. What do you think, too complicate to achieve?
Another approach I can think of would be this: I see the 3 choices in the Response Panel. Each choice button has another button on top, like a mouth icon, that basically plays the voiceover file for this line without selecting the answer as choice -> basically I can preview what the choice is even if I cannot read the choices' text (kids!). That might even be a better way than the first approach and easier to implement?
Thanks, Michael