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Ending Bark from script
Posted: Tue Feb 15, 2022 4:48 am
by Mydel
Hey im wondering how can i force to end bark from script.
In my case im barking while player hover into object but when picking it i would like to end bark with nametag.
Do anyone know how to do it?
Re: Ending Bark from script
Posted: Tue Feb 15, 2022 8:45 am
by Tony Li
Hi,
If you want to hide a specific bark UI, you can call its
Hide() method.
If you have a group of barkers and you don't know which one is barking, you can either handle it yourself and call Hide(), or you can use bark groups.
1. Add a Bark Group Member component to each barker, and assign the same group ID to them.
2. Create an empty GameObject and add a Bark Group Member component with the same group ID (e.g., named NoBark).
3. Call BarkGroupManager.instance.Mutex(groupID, NoBark);[/code]