Hi! I'm trying to figure out how to integrate a Dialogue System conversation so that either of two AC player characters can use it. For example, there's a shopkeeper, and I want to have a ThirdParty:Dialogue System -> Start Conversation action list that runs a DS conversation. But the DS conversation requires that a specific Player be identified as the Actor. So, if I have Bob and Keith as my two AC Player characters, and I want DS to use Bob's name and inventory when Bob talks to the shopkeeper, but use Keith's name and inventory when Keith talks to the shopkeeper, I think I'm stuck.
I don't want to have to add a DS OnUse trigger to every conversant -- I already have AC Hotspots for that, and they are smart about which player is talking to the conversant. So, am I missing something, or do I have to add an OnUse trigger even though I'm already using an AC Hotspot to start the action list that contains the DS conversation?
Thanks!
Adventure Creator multiple players
Re: Adventure Creator multiple players
Hi,
If you tick "Actor is player?" it will use the current AC player:
If you tick "Actor is player?" it will use the current AC player: