Override Display Settings Conflicting
Posted: Mon Feb 07, 2022 3:18 pm
Hello,
I'm running into an issue with what I'm pretty sure is an Override Display Settings conflict. Here's some specific details of my set up.
There are multiple Dialogue UI's in my scene and I think two of them are conflicting. One is is a Standard Dialogue UI and the other is a lightly modified Custom Dialogue UI. Though they are both under the same overarching parent, they are each nested a ways down. Each of them are in distinct canvases. Each Dialogue UI parent object has has an OverrideDisplaySettings script attached to it, and the Dialogue UI & Default Canvas of those scripts are pointed a the right place. They each have very different settings in terms of the speed in which the subtitles play out.
The OverrideDisplaySettings attached to the Custom Dialogue UI seems to be override the Standard Dialogue UI's display settings. I have tried increasing the priority of the Override on the Standard UI to be well above the one on the Custom, but to no effect. I know that the Standard Dialogue UI is following the override attached to the Custom Dialogue UI because when I remove the one attached to the Custom the Standard follows the override that's attached to it.
Any help or insight into how to I should begin trouble shooting this would be greatly appreciated
I'm running into an issue with what I'm pretty sure is an Override Display Settings conflict. Here's some specific details of my set up.
There are multiple Dialogue UI's in my scene and I think two of them are conflicting. One is is a Standard Dialogue UI and the other is a lightly modified Custom Dialogue UI. Though they are both under the same overarching parent, they are each nested a ways down. Each of them are in distinct canvases. Each Dialogue UI parent object has has an OverrideDisplaySettings script attached to it, and the Dialogue UI & Default Canvas of those scripts are pointed a the right place. They each have very different settings in terms of the speed in which the subtitles play out.
The OverrideDisplaySettings attached to the Custom Dialogue UI seems to be override the Standard Dialogue UI's display settings. I have tried increasing the priority of the Override on the Standard UI to be well above the one on the Custom, but to no effect. I know that the Standard Dialogue UI is following the override attached to the Custom Dialogue UI because when I remove the one attached to the Custom the Standard follows the override that's attached to it.
Any help or insight into how to I should begin trouble shooting this would be greatly appreciated