I'm getting these errors:
Code: Select all
Couldn't create asset file!
UnityEditor.AssetDatabase:CreateAsset(Object, String)
PixelCrushers.DialogueSystem.Articy.ArticyConverterWindow:LoadOrCreateDatabase(String)
PixelCrushers.DialogueSystem.Articy.ArticyConverterWindow:ConvertArticyProject()
PixelCrushers.DialogueSystem.Articy.ArticyConverterWindow:DrawConvertButton()
PixelCrushers.DialogueSystem.Articy.ArticyConverterWindow:DrawConversionButtons()
PixelCrushers.DialogueSystem.Articy.ArticyConverterWindow:OnGUI()
UnityEditor.DockArea:OnGUI()
Code: Select all
UnityException: Creating asset at path failed.
PixelCrushers.DialogueSystem.Articy.ArticyConverterWindow.LoadOrCreateDatabase (System.String filename)
PixelCrushers.DialogueSystem.Articy.ArticyConverterWindow.ConvertArticyProject ()
PixelCrushers.DialogueSystem.Articy.ArticyConverterWindow.DrawConvertButton ()
PixelCrushers.DialogueSystem.Articy.ArticyConverterWindow.DrawConversionButtons ()
PixelCrushers.DialogueSystem.Articy.ArticyConverterWindow.OnGUI ()
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Did you know that CreateAsset must take a path relative to the project? And that it'll barf with the above abominable generic errors if you give it an absolute path?