How to use Custom Sequencer?
Posted: Fri Mar 18, 2016 4:56 pm
NOTE: Trying to port over an older NGUI version of a project to the latest Unity and SD.
Right now my dialogue logic doesn't continue when clicking a button like it should.
I know the method that should get called is and managed to get it called.
The next thing that should happen is a sequence that plays audio/animates.
I've noticed that on the Dialogue Manager a Conversation View and Sequencer Script components get attached to the Dialogue Manager (which I'm not sure what for but know it must be required). In the old project upon clicking on a choice it also generate a custom sequencer which calls the code to play audio/animate.
My question is, what generates this custom play audio sequencer? What tells it to make and attach these scripts? Is this unique to this project and not a function of System Dialogue?
I know that in my port even though the Dialogue Manger was copied over it does not generate the custom sequencer script and it does not get attached to the DM. Figuring this out should hopefully solve most of my problems.
Right now my dialogue logic doesn't continue when clicking a button like it should.
I know the method that should get called is and managed to get it called.
The next thing that should happen is a sequence that plays audio/animates.
I've noticed that on the Dialogue Manager a Conversation View and Sequencer Script components get attached to the Dialogue Manager (which I'm not sure what for but know it must be required). In the old project upon clicking on a choice it also generate a custom sequencer which calls the code to play audio/animate.
My question is, what generates this custom play audio sequencer? What tells it to make and attach these scripts? Is this unique to this project and not a function of System Dialogue?
I know that in my port even though the Dialogue Manger was copied over it does not generate the custom sequencer script and it does not get attached to the DM. Figuring this out should hopefully solve most of my problems.