[SOLVED] Saver Type Question
Posted: Sun Jan 30, 2022 7:34 pm
Hey again, so I dont have a super big issue, but more of a question for what type of saver i should be trying to use/write-
Basically I have a custom system that uses a "Save Slot Manager" component that goes on a canvas in the Dialogue Manager Hierachy, that basically lets me "add new Save Slot" buttons, with the time and date for each save, etc.
It all works properly, saves quests, inventory, etc-
But the problem is when i quit the game, in build or editor, and start again, those slots aren't saved. The actual SAVEs are being recorded, according to the SaveSystem component, but the buttons arent saved when quitting, which basically just means i cant access those saves after quitting the game. I'd like to basically just save those buttons once theyre instantiated, so i can use like a Main Menu scene to load saves from those buttons i instantiate, and I'm having some trouble figuring out which Saver Component to use.
Would it be a good idea to use the Spawned Object Manager? Ive tried using that but it doesnt seem to be saving them when theyre instantiated, despite being in the list of spawnable prefabs.
I'd like the player to be able to quit from any scene and still be able to start the game up and get those Save Slot Buttons no matter what, as long as theyve been instantiated and the Saves are still recorded in the system.
Basically I have a custom system that uses a "Save Slot Manager" component that goes on a canvas in the Dialogue Manager Hierachy, that basically lets me "add new Save Slot" buttons, with the time and date for each save, etc.
It all works properly, saves quests, inventory, etc-
But the problem is when i quit the game, in build or editor, and start again, those slots aren't saved. The actual SAVEs are being recorded, according to the SaveSystem component, but the buttons arent saved when quitting, which basically just means i cant access those saves after quitting the game. I'd like to basically just save those buttons once theyre instantiated, so i can use like a Main Menu scene to load saves from those buttons i instantiate, and I'm having some trouble figuring out which Saver Component to use.
Would it be a good idea to use the Spawned Object Manager? Ive tried using that but it doesnt seem to be saving them when theyre instantiated, despite being in the list of spawnable prefabs.
I'd like the player to be able to quit from any scene and still be able to start the game up and get those Save Slot Buttons no matter what, as long as theyve been instantiated and the Saves are still recorded in the system.