DialogueManager.AddDatabase id's issue
Posted: Tue Jan 25, 2022 3:42 am
We're working with several databases merged into one at the beggining of the game with "ExtraDatabases" MB. To solve merge issues I set up unique base id's, like 1, 10000, 20000 etc.
Now at runtime instead of conversation with id 181 in db with baseId=20000 DIalogueManager starts conversation with id 181 in db with baseId=1.
So probably when DialogueManager looks up for conversation by name in all databases it not adds up base id to it.
What am I doing wrong here?
Now at runtime instead of conversation with id 181 in db with baseId=20000 DIalogueManager starts conversation with id 181 in db with baseId=1.
So probably when DialogueManager looks up for conversation by name in all databases it not adds up base id to it.
What am I doing wrong here?