Same size for world space bark UI regardless of distance
Posted: Sun Jan 23, 2022 8:48 pm
I am struggling with the Simple Bark UI. When the camera is close to the speaker, the text is too huge.
I would love to combine the effects of a world space and screen overlay UI: constant font size on the screen regardless of the camera position and distance, but correctly positioned in the 3D world. Is there something similar to "Always Face Camera", which doesn't update the rotation but the size, or is there something which updates the bark position on a screen overlay depending on camera and entity transformation?
Also, bark text which exceeds the viewport isn't wrapped automatically. Having that, too, would be the icing on the cake! Is that even possible?
Thanks!
I would love to combine the effects of a world space and screen overlay UI: constant font size on the screen regardless of the camera position and distance, but correctly positioned in the 3D world. Is there something similar to "Always Face Camera", which doesn't update the rotation but the size, or is there something which updates the bark position on a screen overlay depending on camera and entity transformation?
Also, bark text which exceeds the viewport isn't wrapped automatically. Having that, too, would be the icing on the cake! Is that even possible?
Thanks!