"Once only" dialog on "Return to Quest Giver"
Posted: Sun Jan 23, 2022 10:07 am
Hi! I'm putting together my first quest, which amounts to:
1. Accept quest
2. Find object
3. Return to quest giver.
I'm having trouble constructing the dialogue that I want from the quest giver.
The idea is to have 4 dialogue items:
1. Quest offer text: "Will you do this?"
2. Quest in progress text: "Please do this and return to me when you're done!"
3. Quest handed in text: "Thank you! You've done it! Here's a reward!"
4. Quest complete: "You've done enough already, thank you again!"
My quest structure is in 4 nodes:
a. Start
b. Find Object
c. Return to Quest Giver
d. Success
I'm struggling to build dialogues (3) and (4) into that structure.
I thought I could achieve this by setting dialogue (3) to the "Active" state of node (c). Then have dialogue (4) on the Active state of node (d). I'm still not quite sure of the difference between the quest "Successful" state and the "Success" node "Active" and / or "True" states.
But I end up with dialogue (3) combined with dialogue (4) all the time.
Is there a way to give me some dialogue text ONCE when I return to the quest giver, then have alternative dialogue on all subsequent interactions?
I do hope this makes sense - sorry for the ramble!
1. Accept quest
2. Find object
3. Return to quest giver.
I'm having trouble constructing the dialogue that I want from the quest giver.
The idea is to have 4 dialogue items:
1. Quest offer text: "Will you do this?"
2. Quest in progress text: "Please do this and return to me when you're done!"
3. Quest handed in text: "Thank you! You've done it! Here's a reward!"
4. Quest complete: "You've done enough already, thank you again!"
My quest structure is in 4 nodes:
a. Start
b. Find Object
c. Return to Quest Giver
d. Success
I'm struggling to build dialogues (3) and (4) into that structure.
I thought I could achieve this by setting dialogue (3) to the "Active" state of node (c). Then have dialogue (4) on the Active state of node (d). I'm still not quite sure of the difference between the quest "Successful" state and the "Success" node "Active" and / or "True" states.
But I end up with dialogue (3) combined with dialogue (4) all the time.
Is there a way to give me some dialogue text ONCE when I return to the quest giver, then have alternative dialogue on all subsequent interactions?
I do hope this makes sense - sorry for the ramble!