Game doesn't select input method on launch
Posted: Tue Jan 18, 2022 6:49 am
Hi Tony,
Yesterday I was trying to solve an annoying problem I've had for ages where a connected Playstation controller would fight mouse control if the mouse is clicked during gameplay (issue didn't occur with Xbox controller). I eventually removed the 'Joystick axes to check' fields and it solved the problem. I am using the InControl support and figured that the axes detection might be messing with it. It worked fine and I thought that was then end of it.
But starting the project up this morning, the game isn't defaulting to any control scheme at all. The game starts with no focused menu option, and no button press on the controller (either Playstation or Xbox) selects one. After clicking the mouse then hovering over an option the controller navigation kicks in. I tried adding back in the Joystick axes fields I had removed making it identical to yesterday and still no luck. Here's a screen of the settings:
Input device is still set to joystick, auto-focus and detect mouse control are active. I checked an earlier version of the project and the settings here are the same as they were months ago. Fiddling with it yesterday just seems to have broken it today somehow :S. I don't think the Joystick keycodes do anything either to be honest, and the input manager is massively populated by the InControl settings so they aren't really useful anymore.
Hope this boils down to something I've forgotten to tick box somewhere.
Cheers in advance,
Rob
Yesterday I was trying to solve an annoying problem I've had for ages where a connected Playstation controller would fight mouse control if the mouse is clicked during gameplay (issue didn't occur with Xbox controller). I eventually removed the 'Joystick axes to check' fields and it solved the problem. I am using the InControl support and figured that the axes detection might be messing with it. It worked fine and I thought that was then end of it.
But starting the project up this morning, the game isn't defaulting to any control scheme at all. The game starts with no focused menu option, and no button press on the controller (either Playstation or Xbox) selects one. After clicking the mouse then hovering over an option the controller navigation kicks in. I tried adding back in the Joystick axes fields I had removed making it identical to yesterday and still no luck. Here's a screen of the settings:
Input device is still set to joystick, auto-focus and detect mouse control are active. I checked an earlier version of the project and the settings here are the same as they were months ago. Fiddling with it yesterday just seems to have broken it today somehow :S. I don't think the Joystick keycodes do anything either to be honest, and the input manager is massively populated by the InControl settings so they aren't really useful anymore.
Hope this boils down to something I've forgotten to tick box somewhere.
Cheers in advance,
Rob