Dialogue Editor window panel doesn't appear? clean install in unity 2020.3.24f1
Posted: Mon Jan 17, 2022 2:40 pm
Hello all
I'm following this tutorial on how to begin with dialog system... But Dialogue Editor window panel doesn't appear
Dialogue System for Unity 2.x Quick Start
https://www.youtube.com/watch?v=W8NmFF1H0wU&t=4s
Ive:
1)Dragged in Dialog manager prefab
2)Created Database , after naming database,
3) inspect the Dialogue Manager Game Object again. Clicked the Edit button or the Dialogue - this shows inspector panel same as 1:18 - but no editor panel with conversations.
at 1:18 my inspector panel looks the same - but no"Dialoog editor" Panel.
I've also tried to open it: Tools → Pixel Crushers → Dialogue System → Dialogue Editor
Scene is:
Main cam
Directional light
Dialogue Manager
In the windows panel I can see a "dialog panel" Window> Panels>Dialog
I'm not sure if that is the editor panel im looking for:- but I can't find it on-screen anywhere (I have very wide screen so perhaps it is off screen?)..
I do have some console warnings, but I don't understand them very well
Sorry i'm a newbie.
Debug:
NullReferenceException: Object reference not set to an instance of an object
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.GetConversationTitles () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/Nodes/DialogueEditorWindowConversationNodeEditorTopControls.cs:387)
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.UpdateConversationTitles () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/Nodes/DialogueEditorWindowConversationNodeEditorTopControls.cs:443)
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.ValidateConversationMenuTitleIndex () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/Nodes/DialogueEditorWindowConversationNodeEditorTopControls.cs:68)
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.ResetConversationNodeSection () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/Nodes/DialogueEditorWindowConversationNodeEditorTopControls.cs:63)
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.ResetConversationSection () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowConversationSection.cs:116)
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.Reset () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowMain.cs:266)
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.SelectObject (UnityEngine.Object obj) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowMain.cs:240)
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.OnSelectionChange () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowMain.cs:222)
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.OpenDialogueEditorWindow () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindow.cs:21)
PixelCrushers.DialogueSystem.DialogueSystemControllerEditor.DrawDatabaseField () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Inspectors/Manager/DialogueSystemControllerEditor.cs:149)
PixelCrushers.DialogueSystem.DialogueSystemControllerEditor.OnInspectorGUI () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Inspectors/Manager/DialogueSystemControllerEditor.cs:77)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass59_0.<CreateIMGUIInspectorFromEditor>b__0 () (at <1ada6c7052bb42378c5ec1bd01fc4723>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Thanks for any help.
I'm following this tutorial on how to begin with dialog system... But Dialogue Editor window panel doesn't appear
Dialogue System for Unity 2.x Quick Start
https://www.youtube.com/watch?v=W8NmFF1H0wU&t=4s
Ive:
1)Dragged in Dialog manager prefab
2)Created Database , after naming database,
3) inspect the Dialogue Manager Game Object again. Clicked the Edit button or the Dialogue - this shows inspector panel same as 1:18 - but no editor panel with conversations.
at 1:18 my inspector panel looks the same - but no"Dialoog editor" Panel.
I've also tried to open it: Tools → Pixel Crushers → Dialogue System → Dialogue Editor
Scene is:
Main cam
Directional light
Dialogue Manager
In the windows panel I can see a "dialog panel" Window> Panels>Dialog
I'm not sure if that is the editor panel im looking for:- but I can't find it on-screen anywhere (I have very wide screen so perhaps it is off screen?)..
I do have some console warnings, but I don't understand them very well
Sorry i'm a newbie.
Debug:
NullReferenceException: Object reference not set to an instance of an object
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.GetConversationTitles () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/Nodes/DialogueEditorWindowConversationNodeEditorTopControls.cs:387)
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.UpdateConversationTitles () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/Nodes/DialogueEditorWindowConversationNodeEditorTopControls.cs:443)
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.ValidateConversationMenuTitleIndex () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/Nodes/DialogueEditorWindowConversationNodeEditorTopControls.cs:68)
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.ResetConversationNodeSection () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/Nodes/DialogueEditorWindowConversationNodeEditorTopControls.cs:63)
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.ResetConversationSection () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowConversationSection.cs:116)
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.Reset () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowMain.cs:266)
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.SelectObject (UnityEngine.Object obj) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowMain.cs:240)
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.OnSelectionChange () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowMain.cs:222)
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.OpenDialogueEditorWindow () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindow.cs:21)
PixelCrushers.DialogueSystem.DialogueSystemControllerEditor.DrawDatabaseField () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Inspectors/Manager/DialogueSystemControllerEditor.cs:149)
PixelCrushers.DialogueSystem.DialogueSystemControllerEditor.OnInspectorGUI () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Inspectors/Manager/DialogueSystemControllerEditor.cs:77)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass59_0.<CreateIMGUIInspectorFromEditor>b__0 () (at <1ada6c7052bb42378c5ec1bd01fc4723>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Thanks for any help.